Point lights

Point lights are spheres of light which center is the center of the light. Paradise Sandbox's point lights support true volumetric lighting (as well as spotlights), in real-time!

It's a spatial which can be added to any node/layer like any other object.


  • Volumetric: Enables/disables volumetric lighting
  • Volumetric power: The power/intensity of the volumetric effect


Point lights can have billboard-based lens flares, using a texture to simulate the highlight shape.


  • Enable: show/hide the flare
  • Size: size of the flare, it can also be changed by using the scale gizmo on the light (like any other object)
  • Texture: texture to be used. Navigate to the "Flares" folder to browse the built-in flares. You can add your own textures to 'Media/Materials/Textures/Flares', and use your custom flares.
  • Depth bias: sometimes the geometry of an object which is near the light will intersec the billboard geometry. In these cases, apply a positive depth bias in order to render the flare in front of the near object.